work samples 123 playtime

Bodies commodities (2022)

Audio-Visual Installation/Performance

Using interaction to draw the audience into a morally ambiguous act

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Full Throttle! (2021)

Interactive Sculptural Sound Installation, Sonification of Space Data

Using human interaction to show how we interfere and possibly block our own path

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Neurotic Network Training (2023)

Audio-Visual Performance

Problematising human-computer relation in an audiovisual performance

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interactive sound sculptures (2019-ongoing)

Interactive Sound Sculptures

Working with interaction and explorable artworks

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sKetch: _exploit (2020)

Audio-Visual Performance

A vision of how to further develop the concept of Bodies Commodities

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